Rules and Guildlines

Welcome to the the first era of the Test of Time Challenge, the Neanderthal Era.  This is a Sims 2 challenge so if you’re looking for some Sims 3 graphics, prepare to be disappointed.   For those of you who have no idea what I’m talking about than the challenge is simply this: start with five individual families (two adults only) and have a continuing bloodline through about 20 generations, starting from the Prehistoric period and all the way through until you reach the modern age of man.  The era’s that are going to be experienced are as follows: Neanderthal, Roman, Dark Ages, Medieval & Renaissance, Exploration and Colonization, Victorian, and Modern (about three generations each).

General Rules:
1) There are to be only bloodlines going from your original families. However, only during the Roman stage, you may add one single, adult CAS Sim as needed to the mix. These Sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice. (If the stage is after the Neanderthals, then you are to place their grave in a community graveyard. This is the only way you are allowed to purposely kill Sims in this challenge.)
3) Neighborhood rotations!
4) The women are to take the mens’ last name.
5) No cheats aside from move_objects on (For decorating houses and un-glitching things) and familyfunds.
6) Every time you woohoo, you have to try for baby.
7) Every time someone marries out of their social class, they are to take on the higher of the two classes.
8) After the Neanderthal Stage, seasons are set to summer, fall, winter, spring.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren’t used until the Renaissance, so use common sense on what to use and what not to.
10) Salary caps mean that Sims in a specific class may not earn more than that salary. If they are accidentally promoted or earn more than that amount for any reason, then they must quit their job.
11) Women may not take jobs, however, they may earn money around the house by painting, farming, assisting a home business, etc.
12) No interacting with Townies or NPCS.  All families must be connected to these founding families only.

Neanderthal Stage (3 generations):

1) Start with five couples, each with an adult male and female. Create two couples with Skin 4, two with Skin 1, and one mixed with one adult having Skin 1 or 2 and the other with Skin 3 or 4. Each couple is to move into a small lot, placed next to each other and near water.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another.
4) They cannot get jobs, or visit any community lots of any sort. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for treasure.
5) Their funds, upon moving in, should be set to $3,000.
6) Seasons are set to summer year-round.
7) Objects allowed:
One small shack
5 beds (Hammocks, tents, or the lowest cost single or double bed. Double beds and tents count as 2 beds.)
1 cheap loveseat
1 cheap stove
1 cheap counter
1 cheap phone
Cheapest table and three cheap chairs
Farming plots or fruit trees (You can buy more as you get more money)
A pond
One sink
One toilet stall or the cheapest toilet
One cheap dresser
One fridge (To serve only meals that the family grew/caught such as ‘Bass with Squash’ and to get baby bottles.)
8) Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to $3,000, with the exception of the oldest two, who may live on their parents’ farm. (They both don’t have to, but one must.)
9) As soon as you have gone through 3 generations, and the oldest Gen. 3 child turns into an adult, move on to the next step.
10) Ranks are developed based on which family has the most money. To find out which has the highest rank, take any families with the same last name who have skins 1 or 2, and add them together. Example: Melissa and Jon Smith have skin 1, and their son Mike also has skin 1 and his wife Jane has skin 2. Because Jane took Mike’s last name, her last name is also Smith, and therefore you add the total amount of money between Melissa and John’s family with Mike and Jane’s money. You do the same thing for each family. Whichever family has the most money are the Emperors, the next are the Patricians, the next are the Plebeians, and last are the Slaves. There should be more Slaves than Plebeians, more Plebeians than Patricians, and only 1 Emperor’s family. However, only people with Skin 1 and 2 can be Emperor, unless in later generations darker skin tones marry up ranks.

 

These are the basic rules for the first era of the Sims life cycle.  As other challengers have done, while all general rules are being followed, some adjustments are being made to each of the stages.  Mine are as follows;

1) To make each era as historically accurate as possible, each family will be living in a custom cave downloaded from the modthesims website.  After moving in, all money is set to $3000.
2) Both InTeeninator and ACR are installed, and any safe woohooing is disabled so any interation can cause a baby.  Teens can become pregnant and if anyone is uncomfortable with this than I apologize but teens were often married off as young as 12 to have children so this is staying.  This also means that teens can and will marry adult or elderly sims but this was the norm and if this upsets you, than this is not the challenger for you.
3)I will have two community lots available to my CaveSims, one for buying period wear (I will not have them wandering around in jeans) and a watering hole so families can interact and meet others (this is also the official bathing place).
4) Whoever has the most money will immediately become emperor regardless of skin colour.  If Ceaser can fall in love with Cleopatra (who being from Egypt and thus Africa would have been black) with no one even batting an eye, then I can see no reason why they can’t become emperor.  That being said, I will be acting on skin colour once the colonization stage is reached.
5) The School Changer object will be installed to prevent children and teens from attending school.
6) As miscarriage would have been an issue especially during this period in time, I have enabled it, so not every pregnancy will be successful.

If anyone is interested in what content I’m using, just ask and I’ll send a you a link.

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